YaniWawa: An Innovative Tool for Teaching Using Programmable Models over Augmented Reality Sandbox
Abstract:
In the last decade, new technologies have emerged and proved being useful in the teaching-learning process. In this paper, a playful interaction system for learning about Andean Mountain range in Ecuador is presented. The interaction was achieved using natural gestures, images visualization, frontal and vertical projection over an augmented reality sandbox. Additionally, a flexible learning mode has been developed, where children can learn by exploring. An initial study was carried out to compare whether the learning outcomes were achieved by a free exploratory experience or traditional learning methods. Forty children from 10 to 12 years old participated. The analysis of the pre-tests and the post-tests indicated children increased their knowledge about Ecuador’s mountains after using YaniWawa. Our study reveals the potential of exploratory learning games. The questions about satisfaction and usability showed that 80% of children had fun while learning; 60% would recommend it to their friends; and 80% of the participants liked YaniWawa, moreover YaniWawa was scored with a mean of 4.70 over 5.
Año de publicación:
2021
Keywords:
- Experiential learning modes
- Augmented reality
- Interactive learning games
- Elementary and secondary education
- Graphics systems and interfaces
- Topographic maps
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Software
Áreas temáticas:
- Ciencias de la computación
- Escuelas y sus actividades; educación especial
- Física aplicada