Design of a Video Game Applying a Layered Architecture Based on the Unity Framework
Abstract:
Video game development is a special topic in the field of software development. The multidisciplinary development team and artistic components introduced by this software engineering student rendered traditional development methods ineffective. Here, the proposed ideas and mechanisms must be tested to understand if they are effective and if they contribute to the expectations placed on them. This means that the development process must be iterative, because while there is a roadmap at the outset and a description of what you want to do, game ideas and mechanisms keep popping up throughout the development process, are being modified, and some are being revised. Technical expert preparation includes mastering the latest tools and software advancements. Currently, certain platforms stand out and allow creation from software engineering disciplines and programming models, among them Unity, whose practicality can be compared to frameworks such as Genexus and Visual Studio. In addition, considering that Unity includes the compatibility of devices and consoles on the market.
Año de publicación:
Keywords:
- Wings
- RENDERING
- modelling
- 3D
- 2D
- VRML
- Rendering
- Modelling
- Vrml
Fuente:
scopus
orcidTipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Ingeniería de software
- Ciencias de la computación
- Software
Áreas temáticas de Dewey:
- Juegos de habilidad de interior
- Métodos informáticos especiales
- Actuaciones públicas
Objetivos de Desarrollo Sostenible:
- ODS 9: Industria, innovación e infraestructura
- ODS 17: Alianzas para lograr los objetivos
- ODS 4: Educación de calidad