Aplicación de la técnica de sonido 360 para la producción de un cuento lojano; mediante un modelo de gamificación


Abstract:

Abstract:This project presents the production of the lojano story "A bet with the devil", in sound 360; through new techniques for capturing, reproducing, editing and synchronizing sound, used to create an enveloping auditory projection, capable of imitates the human ear. Gamification is also applied, which takes the process of gaming techniques as an essential tool to generate interactive dynamics that allow us to attract new users. The combination of the both techniques as the sound 360, and the gamification are reflected in the final result, with the elaboration of an audiogame, that is an attractive technological advance, where game situations are recreate and will be surpass due to use of the guidance of sound 360.

Año de publicación:

2018

Keywords:

  • Licenciado en comunicación social
  • Cuento lojano

Fuente:

rraaerraae

Tipo de documento:

Bachelor Thesis

Estado:

Acceso abierto

Áreas de conocimiento:

  • Comunicación

Áreas temáticas:

  • Juegos y diversiones de interior
  • Retórica y colecciones literarias
  • Interacción social