Advance of Interactive Playful Tools Used in Pandemic
Abstract:
COVID-19 was a pandemic that affected all sectors worldwide, one of the solutions was teleworking, virtual classes, which not everyone had access, educational platforms were improved; but they did not cover all the demand, in some countries, audiovisual programs such as Educa Ecuador were adopted that everyone could hear and see on TV and radio, mobile medical assistance; however, it was not enough to adopt and improve the technology that was available at that time to reach all people, especially people with special needs, so interactive playful tools, such as therapeutic robots, ICT, improving digital platforms, among others; for good social and educational integration during the pandemic. Currently, the improvement of interactive playful tools and actions that were adopted during COVID-19 continues with the purpose of continuing to advance in education and socio-economically, always preserving individual and environmental safety and good health.
Año de publicación:
2024
Keywords:
- Education
- Interactive playful tools
- pandemic
- covid-19
Fuente:
scopusTipo de documento:
Other
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
- Pandemia
Áreas temáticas de Dewey:
- Escuelas y sus actividades; educación especial
- Juegos de habilidad de interior
- Medicina forense; incidencia de enfermedades
Objetivos de Desarrollo Sostenible:
- ODS 3: Salud y bienestar
- ODS 17: Alianzas para lograr los objetivos
- ODS 4: Educación de calidad