Gamification in university teaching: didactic and technological challenges
Abstract:
Gamification is an innovative strategy in university education that seeks to increase student motivation and engagement through playful dynamics. However, its implementation faces pedagogical and technological challenges. This study analyses these barriers and opportunities at the Faculty of Education, Science and Technology of the Universidad Técnica del Norte (Ibarra, Ecuador) using a mixed methodology combining surveys, interviews and classroom observations. Thirty teachers and 150 students participated. The results show that 75% of the students report increased motivation and participation, especially with rewards and group competitions. However, 70% of teachers identified lack of specific training, planning time and resistance to change as major obstacles. Although the university has adequate technological infrastructure, difficulties of access to personal devices persist among students. The study suggests reinforcing teacher training, offering efficient technical support and customizing digital platforms to adapt them to the pedagogical content. It also highlights the importance of properly managing the use of technologies to avoid digital fatigue and to take advantage of the post-pandemic hybrid environment to consolidate this methodology.
Año de publicación:
2025
Keywords:
- Educational technology
- gamification
- Higher education
- student motivation
- Teacher Training
Fuente:
scopusTipo de documento:
Article
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Educación superior
- Ciencias de la computación
Áreas temáticas de Dewey:
- Educación superior
- Programación informática, programas, datos, seguridad
- Juegos de habilidad de interior
Objetivos de Desarrollo Sostenible:
- ODS 9: Industria, innovación e infraestructura
- ODS 17: Alianzas para lograr los objetivos
- ODS 3: Salud y bienestar