A Reinforcement Learning Algorithm for Improving the Generation of Telerehabilitation Activities of ABI Patients
Abstract:
Acquired Brain Injury (ABI) is a condition caused by an injury or disease that disrupts the normal functioning of the brain. In recent years, there has been a significant increase in the incidence of ABI, highlighting the need for a comprehensive approach that improves the rehabilitation process and, thus, provides people with ABI with a better quality of life. Developing appropriate rehabilitation activities for these patients is a major challenge for experts in the field, as their poor design can hinder the recovery process. One way to address this problem is through the use of smart systems that generate such rehabilitation activities in an automatic way that can then be modified by therapists as they deem appropriate. This automatic generation of rehabilitation activities uses experts’ knowledge to determine their suitability according to the patient’s needs. The problem is that this knowledge may be ill-defined, hampering the rehabilitation process. This paper investigates the possibility of applying Deep Q-Networks, a Reinforcement Learning (RL) algorithm, to evolve and adapt that information according to the outcomes of the rehabilitation process of groups of patients. This will help minimize possible errors made by experts and improve the rehabilitation process.
Año de publicación:
2023
Keywords:
- acquired brain injury
- multimodal gesture interaction
- Reinforcement learning
- deep Q networks
Fuente:
scopusTipo de documento:
Other
Estado:
Acceso restringido
Áreas de conocimiento:
- Aprendizaje automático
- Fisioterapia
- Algoritmo
Áreas temáticas de Dewey:
- Métodos informáticos especiales
- Cirugía y especialidades médicas afines
- Farmacología y terapéutica
Objetivos de Desarrollo Sostenible:
- ODS 1: Fin de la pobreza
- ODS 17: Alianzas para lograr los objetivos
- ODS 3: Salud y bienestar