Combining Escape Rooms and Google Forms to Reinforce Python Programming Learning


Abstract:

This research presents a gamification proposal using Escape Rooms as a strategy to reinforce learning in classes covering programming in Python, for students in their first years at the Universidad Politécnica Salesiana. The participants of the study, a population of 80 students from two classes from the computer engineering major, ages 17–21, are challenged to complete four different scenarios developed with Google Forms and incorporating videos, QR codes, and questions related to the Python programing language, with the goal of completing a sentence at the end of the four Escape Rooms, that leaves a mark of teamwork. An empirical–analytical methodology was used, with a quasi-experimental quantitative approach using the survey technique, with a confidence level of 95% and a margin of error of 2%. The results showed high levels of interest, attention, and anxiety while participating in the gamification activity. It was determined that 99% of participants would recommend this methodology for use in other classes to stimulate academic reinforcement, and 78% of participants stated that they discover new knowledge while completing the activity.

Año de publicación:

2022

Keywords:

  • Game-based learning
  • Escape Rooms
  • Educational games
  • Gamification

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Tecnología educativa

Áreas temáticas:

  • Ciencias de la computación
  • Escuelas y sus actividades; educación especial