Mostrando 4 resultados de: 4
Filtros aplicados
Publisher
Computers in Human Behavior(1)
IEEE Transactions on Learning Technologies(1)
International Journal of Continuing Engineering Education and Life-Long Learning(1)
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(1)
Área temáticas
Escuelas y sus actividades; educación especial(3)
Ciencias de la computación(2)
Funcionamiento de bibliotecas y archivos(1)
Procesos sociales(1)
Programación informática, programas, datos, seguridad(1)
Origen
scopus(4)
Augmenting reality and formality of informal and non-formal settings to enhance blended learning
ArticleAbstract: Visits to museums and city tours have been part of higher and secondary education curriculum activitPalabras claves:BLENDED LEARNING, learning management systems, Smartphones, virtual and augmented realityAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Santos P.Fuentes:scopusA context-based methodology for integrating Web 2.0 services in learning scenarios
ArticleAbstract: The emergence of the Web 2.0 technologies in the last years have changed the way people interact witPalabras claves:AC, Activity context, Knowledge resource, Knowledge resource system management, KR, KRSM, Web 2.0 servicesAutores:Blat J., Hernández-Leo D., Mar Pérez-Sanagustín, Moghnieh A., Santos P.Fuentes:scopusModeling the Computing Based Testing domain extending IMS QTI: Framework, models and exemplary implementations
ArticleAbstract: Using technology to create new types of questions is important, but also exploring new types of testPalabras claves:Authentic learning, Computing-Based Testing, formative assessment, Modeling framework, Question and Test InteroperabilityAutores:Blat J., Hernández-Leo D., Mar Pérez-Sanagustín, Santos P.Fuentes:scopusTransforming the campus into a digitally augmented learning space using etiquetAR
Conference ObjectAbstract: etiquetAR is a web-authoring application designed towards learning purposes to support practitionersPalabras claves:Augmented Spaces, Game, Mobile learning, personalization, QR tags, user studyAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Melero J.Fuentes:scopus