Transforming the campus into a digitally augmented learning space using etiquetAR


Abstract:

etiquetAR is a web-authoring application designed towards learning purposes to support practitioners in the design of activities based on QR codes. This poster illustrates how etiquetAR QR codes were used to augment a University Campus as a support for a gamified tag-based learning activity. The QR codes generated change its behavior depending on the profile of the student interacting with the tag. The results show the successful application of etiquetAR in a real educational context. © 2013 Springer-Verlag.

Año de publicación:

2013

Keywords:

  • user study
  • Augmented Spaces
  • Game
  • personalization
  • Mobile learning
  • QR tags

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa

Áreas temáticas:

  • Escuelas y sus actividades; educación especial
  • Ciencias de la computación
  • Métodos informáticos especiales