Transforming the campus into a digitally augmented learning space using etiquetAR
Abstract:
etiquetAR is a web-authoring application designed towards learning purposes to support practitioners in the design of activities based on QR codes. This poster illustrates how etiquetAR QR codes were used to augment a University Campus as a support for a gamified tag-based learning activity. The QR codes generated change its behavior depending on the profile of the student interacting with the tag. The results show the successful application of etiquetAR in a real educational context. © 2013 Springer-Verlag.
Año de publicación:
2013
Keywords:
- user study
- Augmented Spaces
- Game
- personalization
- Mobile learning
- QR tags
Fuente:

Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Ciencias de la computación
- Métodos informáticos especiales