Mostrando 10 resultados de: 16
Publisher
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(2)
Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009(2)
Studies in Computational Intelligence(2)
Bulletin of the Technical Committee on Learning Technology(1)
Computers and Education(1)
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Escuelas y sus actividades; educación especial(12)
Ciencias de la computación(6)
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Origen
scopus(16)
Augmenting reality and formality of informal and non-formal settings to enhance blended learning
ArticleAbstract: Visits to museums and city tours have been part of higher and secondary education curriculum activitPalabras claves:BLENDED LEARNING, learning management systems, Smartphones, virtual and augmented realityAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Santos P.Fuentes:scopus4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations
ArticleAbstract: Computer-Supported Collaborative Blended Learning (CSCBL) scripts are complex learning situations inPalabras claves:BLENDED LEARNING, Case study, Computer supported collaborative learning script, Educational spaces, Mobile learningAutores:Blat J., Hernández-Leo D., Mar Pérez-Sanagustín, Santos P.Fuentes:scopusA context-based methodology for integrating Web 2.0 services in learning scenarios
ArticleAbstract: The emergence of the Web 2.0 technologies in the last years have changed the way people interact witPalabras claves:AC, Activity context, Knowledge resource, Knowledge resource system management, KR, KRSM, Web 2.0 servicesAutores:Blat J., Hernández-Leo D., Mar Pérez-Sanagustín, Moghnieh A., Santos P.Fuentes:scopusConditioning factors for group management in blended learning scenarios
Conference ObjectAbstract: The management of groups is an essential task in collaborative learning scenarios. In a blended learPalabras claves:Autores:Blat J., Hernández-Leo D., Mar Pérez-SanagustínFuentes:scopusConsidering the intrinsic constraints for groups management of TAPPS & Jigsaw CLFPs
Conference ObjectAbstract: When applying a Collaborative Learning Flow Pattern (CLFP) to structure the sequence of activities iPalabras claves:CLFP, Constraints, Flexibility, Group management, IMS LDAutores:Blat J., Burgos J., Hernández-Leo D., Mar Pérez-SanagustínFuentes:scopusCLFP intrinsic constraints-based group management of blended learning situations
ArticleAbstract: When applying a Collaborative Learning Flow Pattern (CLFP) to structure sequences of activities in rPalabras claves:CLFP, Constraints, Flexibility, Group management, IMS LDAutores:Blat J., Burgos J., Hernández-Leo D., Mar Pérez-SanagustínFuentes:scopusDiscovering the campus together: A mobile and computer-based learning experience
ArticleAbstract: One of the most relevant difficulties faced by first-year undergraduate students is to settle into tPalabras claves:Collaborative learning and applications, Collaborative Learning Flow Pattern, Computer Supported Collaborative Blended Learning, Innovative collaborative scenarios, Mobile and ubiquitous computing, NfcAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Muñoz-Organero M., Ramirez-Gonzalez G., Santos P.Fuentes:scopusIntroducing flexibility into CSCL scripts for blended learning scenarios
Conference ObjectAbstract:Palabras claves:Autores:Blat J., Hernández-Leo D., Mar Pérez-SanagustínFuentes:scopusModeling the Computing Based Testing domain extending IMS QTI: Framework, models and exemplary implementations
ArticleAbstract: Using technology to create new types of questions is important, but also exploring new types of testPalabras claves:Authentic learning, Computing-Based Testing, formative assessment, Modeling framework, Question and Test InteroperabilityAutores:Blat J., Hernández-Leo D., Mar Pérez-Sanagustín, Santos P.Fuentes:scopusTransforming the campus into a digitally augmented learning space using etiquetAR
Conference ObjectAbstract: etiquetAR is a web-authoring application designed towards learning purposes to support practitionersPalabras claves:Augmented Spaces, Game, Mobile learning, personalization, QR tags, user studyAutores:Blat J., Hernández-Leo D., Kloos C.D., Mar Pérez-Sanagustín, Melero J.Fuentes:scopus