Mostrando 3 resultados de: 3
Filtros aplicados
Subtipo de publicación
Conference Object(3)
Publisher
Conference on Human Factors in Computing Systems - Proceedings(2)
Conference on Human Factors in Computing Systems Proceedings(2)
Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces Iss 2017(1)
Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces, ISS 2017(1)
Área temáticas
Métodos informáticos especiales(2)
Fisiología humana(1)
Funcionamiento de bibliotecas y archivos(1)
Instrumentos de precisión y otros dispositivos(1)
Procesos mentales conscientes e inteligencia(1)
Área de conocimiento
Cognición(2)
Factores humanos y ergonomía(2)
Realidad virtual(1)
Simulación por computadora(1)
Objetivos de Desarrollo Sostenible
ODS 4: Educación de calidad(3)
ODS 9: Industria, innovación e infraestructura(3)
ODS 3: Salud y bienestar(2)
ODS 8: Trabajo decente y crecimiento económico(1)
Origen
scopus(3)
Measuring readiness-to-hand through differences in attention to the task vs. Attention to the tool
Conference ObjectAbstract: New interaction techniques, like multi-touch, tangible interaction, and mid-air gestures often promiPalabras claves:Embodied interaction, Intuitiveness, Multi-touch, Naturalness, Physical interaction, Tabletop displays, Tangible user interfaces, User centric interactionAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopusQuantitative measurement of tool embodiment for virtual reality input alternatives
Conference ObjectAbstract: Virtual reality (VR) strives to replicate the sensation of the physical environment by mimicking peoPalabras claves:Embodied interaction, embodiment, Ready-to-hand, Tool embodiment, tools, Unready-to-hand, Virtual realityAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopusQuantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects
Conference ObjectAbstract: Over the past decade, multi-touch surfaces have become commonplace, with many researchers and practiPalabras claves:Embodied interaction, Multi-touch, Physical interaction, Tabletop displays, Tangible user interfacesAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopus