Mostrando 7 resultados de: 7
Filtros aplicados
Publisher
Lecture Notes in Networks and Systems(3)
Applied Sciences (Switzerland)(1)
Data(1)
Proceedings - 2019 International Conference on Information Systems and Software Technologies, ICI2ST 2019(1)
XXII Ibero-American Conference on Software Engineering, CIbSE 2019(1)
Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
Conference ObjectAbstract: This article shows the Integral Foundation users' review for the Special Child (FINE), to the findinPalabras claves:Adaptive behavior, Evaluation, Intellectual disabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusiKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
ArticleAbstract: A systematic literature review is a synthesis of the available evidence, in which a review of quantiPalabras claves:DATA, Information Retrieval, key criteria, Meta-analysis, Systematic literature reviewAutores:Astudillo B., Boris Astudillo, Cindy-Pamela Lopez, José Lisandro Aguilar Castro, Marcelo Nieto, Marco Santórum G., María Perez, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopusiPlus a user-centered methodology for serious games design
ArticleAbstract: Standard video games are applications whose development process often follows a traditional softwarePalabras claves:Designing methodologies serious games, Educational games, Game-based learning, Gamification, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopusStudy to infer key criteria for the design of serious games
Conference ObjectAbstract: In the educational context a serious game (JS) can improve learning through its motivational aspectsPalabras claves:educacion, Habilidades Cognitivas, JUEGOS SERIOS, REQUERIMIENTOS, TF-IDFAutores:Alex Pinaida, José Lisandro Aguilar Castro, Marco Santórum G., Mayra Carrión-ToroFuentes:scopus