IPlus methodology for requirements elicitation for serious games


Abstract:

Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and communications. In an educational context, a SG aims to enhance learning by means of a game. In order to ensure that a SG meets user's expectations, it must be designed using an appropriate methodology based on the next properties: user-centered, include experts in pedagogy and game design, among other things. The objective of this work is to present iPlus, a methodology for the design of SGs, which is based on the previous properties. iPlus allows the conception of educational SGs, based on a participative and user-centered approach.

Año de publicación:

2019

Keywords:

  • Participative approach
  • User-Centered Design
  • Serious Games
  • Serious games methodologies

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Ingeniería de software
  • Tecnología educativa
  • Ciencias de la computación

Áreas temáticas:

  • Juegos y diversiones de interior
  • Juegos de habilidad de interior
  • Escuelas y sus actividades; educación especial