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Publisher
2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2017 - Conference Proceedings(1)
Applied Sciences (Switzerland)(1)
XXII Ibero-American Conference on Software Engineering, CIbSE 2019(1)
A participatory methodology for the design of serious games in the educational environment
Conference ObjectAbstract: Different works in the educational field have proposed many applications for serious games (SGs) thaPalabras claves:Education, Educational Innovation, Gamification, Participatory Design, Serious Games, Software development, User-Centered DesignAutores:Carrión-Toro M., José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:googlescopusIPlus methodology for requirements elicitation for serious games
Conference ObjectAbstract: Serious Games (SGs) are used in various areas, such as training, advertising, medical fields and comPalabras claves:Participative approach, Serious Games, Serious games methodologies, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-ToroFuentes:scopusiPlus a user-centered methodology for serious games design
ArticleAbstract: Standard video games are applications whose development process often follows a traditional softwarePalabras claves:Designing methodologies serious games, Educational games, Game-based learning, Gamification, User-Centered DesignAutores:José Lisandro Aguilar Castro, Marco Santórum G., María Perez, Mayra Carrión-Toro, Patricia Acosta-VargasFuentes:googlescopus