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Publisher
2021 10th International Conference on Educational and Information Technology, ICEIT 2021(1)
ICEIS 2016 - Proceedings of the 18th International Conference on Enterprise Information Systems(1)
Proceedings of Computing Conference 2017(1)
SANGOLQUÍ / ESPE / 2007(1)
Área temáticas
Ciencias de la computación(2)
Escuelas y sus actividades; educación especial(2)
Métodos informáticos especiales(2)
Artes escénicas y recreativas(1)
Funcionamiento de bibliotecas y archivos(1)
Análisis, diseño y construcción de un curso de Microsoft Project on-line a nivel básico
Bachelor ThesisAbstract: El presente trabajo de grado consiste en la elaboración de un curso de microsoft project on line medPalabras claves:educacion, INFORMÁTICA, internet, Sistemas De Información, softwareAutores:Ivan Fernando Alomoto Landeta, Margarita ZambranoFuentes:rraaeActive learning of programming as a complex technology applying problem solving, programming case study and onlinegdb compiler
Conference ObjectAbstract: The aim of this study is to stimulate the conceptual, procedural and attitudinal understanding of tePalabras claves:Active learning, CROA Methodology, Learning objects, Online Learning Platforms, OnlineGDB compiler, OOHDM Method, Problem solvingAutores:CÉSAR VILLACÍS, David Alvarado, Diego Pérez, Johanna Guijarro, Margarita Zambrano, Oyelere S.S., Prajapati N., Verónica CarvajalFuentes:scopusOn the development of strategic games based on a Semiotic analysis: A case study of an optimized Tic-Tac-Toe
Conference ObjectAbstract: A picture can express something instead of having a thousand words that cannot do it. This phrase, wPalabras claves:Artificial Intelligence, Semiotic models for videogames, semiotics, Tic-Tac-Toe, VIDEOGAMESAutores:Ana Tacuri, CÉSAR VILLACÍS, Édgar Salguero Dorokhin, Hernán Aules, Margarita Zambrano, Mónica Santillán Trujillo, Walter FuertesFuentes:scopusIntelligent agents, voice and facial recognition applied in videogames in order to stimulate cognitive development of children - A case study of Tictactoe in 3D
Conference ObjectAbstract: Multiple products of the video game industry have been widely used in a variety of educational procePalabras claves:Cognitive development, face recognition, Game-based learning, intelligent agents, videogame, Voice recognitionAutores:CÉSAR VILLACÍS, Freddy Pilaluisa, Hernán Aules, Margarita Zambrano, Theofilos Toulkeridis, Walter FuertesFuentes:scopus