Mostrando 5 resultados de: 5
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Conference Object(5)
Publisher
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(4)
IEEE Intelligent Vehicles Symposium, Proceedings(1)
Área temáticas
Física aplicada(4)
Farmacología y terapéutica(3)
Enfermedades(2)
Métodos informáticos especiales(2)
Cirugía y especialidades médicas afines(1)
Machine learning based motion planning approach for intelligent vehicles
Conference ObjectAbstract: The complexity to handle complex situations in automated driving requires increasing computational rPalabras claves:Autores:Artunedo A., Gabriel Corrales, Godoy J., Villagra J.Fuentes:googlescopusImmersive industrial process environment from a P&ID diagram
Conference ObjectAbstract: This work presents the development of an interactive and intuitive three-dimensional Human Machine IPalabras claves:Flow control, Industrial virtual interface, UnityAutores:Catherine Gálvez, Edwin Pruna, Fabián A. Álvarez, Fernando A. Chicaiza, Gabriel Corrales, Galo Ávila, Jorge S. Sánchez, Oscar B. Arteaga, Víctor Hugo Andaluz, Washington X. QuevedoFuentes:scopusVirtual System Using Haptic Device for Real-Time Tele-Rehabilitation of Upper Limbs
Conference ObjectAbstract: This paper proposes a tool to support the rehabilitation of upper limbs assisted remotely, which makPalabras claves:3D virtual environment, haptic device, MOTOR SKILLS, tele-rehabilitationAutores:Catherine Gálvez, Edwin Pruna, Gabriel Corrales, Ivón P. Escobar, Javier Montaluisa, Marco PilatásigFuentes:googlescopusProposal for Muscle Rehabilitation of Lower Limbs Using an Interactive Virtual System Controlled Through Gestures
Conference ObjectAbstract: This work presents the development of an interactive virtual rehabilitation system as an assistant tPalabras claves:Gestual control, Kinect 2.0, Unity 3D, Virtual interfaceAutores:Catherine Gálvez, Edwin Pruna, Gabriel Corrales, Ivón P. Escobar, Luis MenaFuentes:googlescopusProposed System for Orofacial Physiotherapy Based on a Computational Interpretation of Face Gestures to Interact with a 3D Virtual Interface
Conference ObjectAbstract: This work presents the development of a game-based in system that interprets facial gestures to intePalabras claves:Face tracking, gestural interaction, Microsoft Kinect 2.0, Unity 3D, Virtual interfaceAutores:EDWIN PATRICIO PRUNA PANCHI, Edwin Pruna, Gabriel Corrales, Ivón P. Escobar, PAOLA CALVOPIÑA OSORIO, Silvia AlpúsigFuentes:googlescopus