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2018 5th International Conference on eDemocracy and eGovernment, ICEDEG 2018(1)
2021 IEEE URUCON, URUCON 2021(1)
Communications in Computer and Information Science(1)
Computers in Education Journal(1)
IEEE Access(1)
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Escuelas y sus actividades; educación especial(4)
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ATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
Conference ObjectAbstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are takingPalabras claves:ATHYNOS, Augmented reality, dyspraxia, Serious GamesAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:scopusApproaches for serious game design: A systematic literature review
ArticleAbstract: In this review, the authors analyzed the main features of the design of serious games that promote lPalabras claves:Game-based learning, S-serious game approach, Serious game phases, Systematic ReviewAutores:Alban M., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusImproving the Serious Game design using Game Learning Analytics and Eye-tracking: A pilot study
Conference ObjectAbstract: It is necessary to consider metrics that integrate Game Learning Analytics (GLA) and technologies thPalabras claves:Eye-tracking, game learning analytics, MATH4FUN, serious game designAutores:Bryan Gagnay Angamarca, Diego Fernando Avila-Pesantez, L. Miriam Avila, Usca B.A.T.Fuentes:scopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusTowards the improvement of ADHD children through augmented reality serious games: Preliminary results
Conference ObjectAbstract: Attention Deficit-Hyperactivity Disorder is the most common childhood neurodevelopment disorder thatPalabras claves:ADHD, ATHYNOS, Augmented reality, Augmented Reality Serious Games, Serious GamesAutores:Aguayo S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:googlescopus