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Advances in Intelligent Systems and Computing(3)
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2018 5th International Conference on eDemocracy and eGovernment, ICEDEG 2018(1)
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Exploring Learning in Near-Field Communication-Based Serious Games in Children Diagnosed with ADHD
Conference ObjectAbstract: Attention deficit hyperactivity disorder (ADHD) is a common disorder, affecting more than 5% of chilPalabras claves:attention deficit hyperactivity disorder (ADHD), CIUDAD PUZZLE, Near-Field Communication (NFC), Serious GamesAutores:Alberto Arellano-Aucancela, Diego Fernando Avila-Pesantez, L. Miriam Avila, Nelly F. Padilla, Sandra Santillán GuadalupeFuentes:scopusAugmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Conference ObjectAbstract: The present work releases on the methodology followed for the implementation and experimentation ofPalabras claves:Active Education, Augmented reality, Mobile application, Public education, Reinforcement ToolAutores:A. Lluma-Noboa, D. Paredes-Velastegui, Diana Elizabeth Olmedo-Vizueta, Diana Olmedo Vizueta, Diego Fernando Avila-Pesantez, Jorge Hernandez-AmbatoFuentes:googlescopusATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
Conference ObjectAbstract: Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are takingPalabras claves:ATHYNOS, Augmented reality, dyspraxia, Serious GamesAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila, Leticia Vaca-Cardenas, Rivera L.A., Zuniga L.Fuentes:scopusApplication of Web 2.0 Tools in the Pedagogical Process of Mathematics: A Case Study with Students of Basic Education
Conference ObjectAbstract: This work was focused on the study of Web 2.0 Open Source tools by using the methodology design: SelPalabras claves:information and communication technologies (ICT), Learning, Pedagogical process, Selection, Design, and Implementation (SDI) Methodology, Web 2.0 toolsAutores:Diego Fernando Avila-Pesantez, L. Miriam Avila P, Leticia Vaca-Cardenas, Mónica Vaca-CárdenasFuentes:googlescopusApproaches for serious game design: A systematic literature review
ArticleAbstract: In this review, the authors analyzed the main features of the design of serious games that promote lPalabras claves:Game-based learning, S-serious game approach, Serious game phases, Systematic ReviewAutores:Alban M., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusImproving the Serious Game design using Game Learning Analytics and Eye-tracking: A pilot study
Conference ObjectAbstract: It is necessary to consider metrics that integrate Game Learning Analytics (GLA) and technologies thPalabras claves:Eye-tracking, game learning analytics, MATH4FUN, serious game designAutores:Bryan Gagnay Angamarca, Diego Fernando Avila-Pesantez, L. Miriam Avila, Usca B.A.T.Fuentes:scopusPDUs Header-Based Online User Behavior Detection Algorithm
Conference ObjectAbstract: The goal of this research is to present a detection algorithm for data interception between a LegitiPalabras claves:Man-in-the-Middle attack, User behavior detection algorithm, Wireless networkAutores:Dario Valarezo, Diego Fernando Avila-PesantezFuentes:googlescopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusMoving towards a methodology employing knowledge discovery in databases to assist in decision making regarding academic placement and student admissions for universities
Conference ObjectAbstract: At institutions of higher education, data is generated daily. This massive amount of information isPalabras claves:DATA WAREHOUSE, HEFESTO methodology, Knowledge discovery in databasesAutores:Andres Santiago Cisneros Barahona, Diego Fernando Avila-Pesantez, Ivonne Elizabeth Rodríguez-Flores, María Isabel Uvidia-FasslerFuentes:scopus