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A comparison of ray pointing techniques for very large displays
Conference ObjectAbstract: Ray-pointing techniques are often advocated as a way for people to interact with very large displaysPalabras claves:Distant pointing, Image-plane, Index of difficulty, ISO 9241, Large displays, Parallax, Ray pointing, targeting, TracingAutores:Carpendale S., Greenberg S., Jorge J.A., Jota R., Miguel A. NacentaFuentes:scopusA middleware for seamless use of multiple displays
Conference ObjectAbstract: Current multi-display environments (MDEs) can be composed of displays with different characteristicsPalabras claves:3D interactions, Graphical user interface, Server-client, VNCAutores:Itoh Y., Kishino F., Kitamura Y., Miguel A. Nacenta, Sakurai S., Subramanian S., Yamaguchi T.Fuentes:scopusBubble radar: Efficient pen-based interaction
Conference ObjectAbstract: The rapid increase in display sizes and resolutions has led to the re-emergence of many pen-based inPalabras claves:interaction techniques, Large-display systems, Multi-display systems, Object pointing, ReachingAutores:Aliakseyeu D., Gutwin C., Miguel A. Nacenta, Subramanian S.Fuentes:scopusAll across the circle: Using auto-ordering to improve object transfer between mobile devices
Conference ObjectAbstract: People frequently form small groups in many social and professional situations: from conference attePalabras claves:Ad-hoc sharing, Auto-ordering, Object transferAutores:Gutwin C., Li C., Miguel A. Nacenta, Stanley K.G.Fuentes:scopusE-conic: A perspective-aware interface for multi-display environments
Conference ObjectAbstract: Multi-display environments compose displays that can be at different locations from and different anPalabras claves:Legibility, Multi-display environments, pattern matching, Perspective-aware interfaces, Steering, targetingAutores:Gutwin C., Itoh Y., Kitamura Y., Miguel A. Nacenta, Miki Y., Sakurai S., Subramanian S., Yamaguchi T.Fuentes:scopusMeasuring readiness-to-hand through differences in attention to the task vs. Attention to the tool
Conference ObjectAbstract: New interaction techniques, like multi-touch, tangible interaction, and mid-air gestures often promiPalabras claves:Embodied interaction, Intuitiveness, Multi-touch, Naturalness, Physical interaction, Tabletop displays, Tangible user interfaces, User centric interactionAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopusPerspective cursor: Perspective-based interaction for multi-display environments
Conference ObjectAbstract: Multi-display environments and smart meeting rooms are now becoming more common. These environmentsPalabras claves:Direct-manipulation interfaces, Laser pointing, Multi-display interaction techniques, Multi-monitor environmentsAutores:Champoux B., Gutwin C., Miguel A. Nacenta, Sallam S., Subramanian S.Fuentes:scopusMulti-touch rotation gestures: Performance and ergonomics
Conference ObjectAbstract: Rotations performed with the index finger and thumb involve some of the most complex motor action amPalabras claves:Ergonomics, gestures, Multi-touch interaction, RotationAutores:Hoggan E., Kristensson P.O., Lehtiö A., Miguel A. Nacenta, Oulasvirta A., Williamson J.Fuentes:scopusSuperflick: A natural and efficient technique for long-distance object placement on digital tables
Conference ObjectAbstract: Moving objects past arms' reach is a common action in both real-world and digital tabletops. In thePalabras claves:gesture, Pen input, Radar views, Tabletop interaction techniques, Tabletop workspacesAutores:Gutwin C., Miguel A. Nacenta, Reetz A., Stach T., Subramanian S.Fuentes:scopusTargeting across displayless space
Conference ObjectAbstract: Multi-monitor displays and multi-display environments are now common. Cross-display cursor movement,Palabras claves:Displayless space, Halo, Mouse ether, Multi-display environments, Multi-monitor, Off-screen feedback, STITCHINGAutores:Gutwin C., Mandryk R.L., Miguel A. NacentaFuentes:scopus