Mostrando 10 resultados de: 17
Subtipo de publicación
Conference Object(17)
Área temáticas
Métodos informáticos especiales(9)
Ciencias de la computación(6)
Funcionamiento de bibliotecas y archivos(4)
Fisiología humana(2)
Física aplicada(2)
Área de conocimiento
Ciencias de la computación(5)
Factores humanos y ergonomía(5)
Simulación por computadora(3)
Visión por computadora(3)
Cognición(2)
Objetivos de Desarrollo Sostenible
ODS 9: Industria, innovación e infraestructura(15)
ODS 4: Educación de calidad(11)
ODS 17: Alianzas para lograr los objetivos(6)
ODS 3: Salud y bienestar(6)
ODS 8: Trabajo decente y crecimiento económico(3)
Origen
scopus(17)
A comparison of guiding techniques for out-of-view objects in full-coverage displays
Conference ObjectAbstract: Full-coverage displays can place visual content anywhere on the interior surfaces of a room (e.g., aPalabras claves:Full-coverage displays, Guiding, Smart rooms, Spatial notification, Target finding, WedgesAutores:Carson I., Gutwin C., Miguel A. Nacenta, Petford J.Fuentes:scopusBottom-up vs. Top-down: Trade-offs in efficiency, understanding, freedom and creativity with infovis tools
Conference ObjectAbstract: The emergence of tools that support fast-and-easy visualization creation by non-experts has made thePalabras claves:Information Visualization, IVoLVER, Tableau desktopAutores:Gonzalo Gabriel Méndez, Hinrichs U., Miguel A. NacentaFuentes:scopusAn evaluation of coordination techniques for protecting objects and territories in tabletop groupware
Conference ObjectAbstract: Indirect input techniques allow users to quickly access all parts of tabletop workspaces without thePalabras claves:awareness, COLLABORATION, Coordination techniques, groupware, interaction techniques, Tabletop, territorialityAutores:Barjawi M., Mandryk R.L., Miguel A. Nacenta, Pinelle D.Fuentes:scopusConsidering agency and data granularity in the design of visualization tools
Conference ObjectAbstract: Previous research has identified trade-offs when it comes to designing visualization tools. While coPalabras claves:AGENCY, Constructive visualization, Granularity, IVoLVER, Tableau, Tool design, VisualizationAutores:Gonzalo Gabriel Méndez, Hinrichs U., Miguel A. NacentaFuentes:scopusConstructing interactive visualizations with iVoLVER
Conference ObjectAbstract: IVoLVER, the Interactive Visual Language for Visualization Extraction and Reconstruction, is a web-bPalabras claves:Information Visualization, Visual information extraction, Visual languages for visualization, Visualization verificationAutores:Gonzalo Gabriel Méndez, Miguel A. NacentaFuentes:scopusDepth perception with gaze-contingent depth of field
Conference ObjectAbstract: Blur in images can create the sensation of depth because it emulates an optical property of the eye;Palabras claves:Blur, Depth cues, Depth perception, Depth-of-field, Eye Tracking, Gaze-contingent display, Three-dimensional graphics and realismAutores:Conte S., Mauderer M., Miguel A. Nacenta, Vishwanath D.Fuentes:scopusDynamic network plaid
Conference ObjectAbstract: Network data that changes over time can be very useful for studying a wide range of important phenomPalabras claves:Dynamic network analysis, Information Visualization, Large display visualizationAutores:Archambault D., Lee A., Miguel A. NacentaFuentes:scopusGaze-contingent manipulation of color perception
Conference ObjectAbstract: Using real time eye tracking, gaze-contingent displays can modify their content to represent depth (Palabras claves:color perception, Eye Tracking, Gaze-contingent displays, Local contrast enhancement, Simultaneous contrastAutores:Flatla D.R., Mauderer M., Miguel A. NacentaFuentes:scopusQuantitative measurement of tool embodiment for virtual reality input alternatives
Conference ObjectAbstract: Virtual reality (VR) strives to replicate the sensation of the physical environment by mimicking peoPalabras claves:Embodied interaction, embodiment, Ready-to-hand, Tool embodiment, tools, Unready-to-hand, Virtual RealityAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopusQuantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects
Conference ObjectAbstract: Over the past decade, multi-touch surfaces have become commonplace, with many researchers and practiPalabras claves:Embodied interaction, Multi-touch, Physical interaction, Tabletop displays, Tangible user interfacesAutores:Alzayat A., Hancock M., Miguel A. NacentaFuentes:scopus