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scopus(9)
A comparison of ray pointing techniques for very large displays
Conference ObjectAbstract: Ray-pointing techniques are often advocated as a way for people to interact with very large displaysPalabras claves:Distant pointing, Image-plane, Index of difficulty, ISO 9241, Large displays, Parallax, Ray pointing, targeting, TracingAutores:Carpendale S., Greenberg S., Jorge J.A., Jota R., Miguel A. NacentaFuentes:scopusAll across the circle: Using auto-ordering to improve object transfer between mobile devices
Conference ObjectAbstract: People frequently form small groups in many social and professional situations: from conference attePalabras claves:Ad-hoc sharing, Auto-ordering, Object transferAutores:Gutwin C., Li C., Miguel A. Nacenta, Stanley K.G.Fuentes:scopusUbiquitous cursor: A comparison of direct and indirect pointing feedback in multi-display environments
Conference ObjectAbstract: Multi-display environments (MDEs) connect several displays into a single digital workspace. One of tPalabras claves:Large displays, Mouse ether, Multi-display environments, Perspective cursor, targeting, Ubiquitous cursorAutores:Cockburn A., Gutwin C., Mandryk R.L., Miguel A. Nacenta, Xiao R.Fuentes:scopusSeparability of spatial manipulations in multi-touch interfaces
Conference ObjectAbstract: Multi-touch interfaces allow users to translate, rotate, and scale digital objects in a single interPalabras claves:Multi-touch interaction, Separability, TabletopsAutores:Baudisch P., Benko H., Miguel A. Nacenta, Wilson A.Fuentes:scopusReading small scalar data fields: Color scales vs. detail on demand vs. FatFonts
Conference ObjectAbstract: We empirically investigate the advantages and disadvantages of color- and digit-based methods to repPalabras claves:Autores:Manteau C., Mauderer M., Miguel A. NacentaFuentes:scopusSuperflick: A natural and efficient technique for long-distance object placement on digital tables
Conference ObjectAbstract: Moving objects past arms' reach is a common action in both real-world and digital tabletops. In thePalabras claves:gesture, Pen input, Radar views, Tabletop interaction techniques, Tabletop workspacesAutores:Gutwin C., Miguel A. Nacenta, Reetz A., Stach T., Subramanian S.Fuentes:scopusThe effect of visual and interactive representations on human performance and preference with scalar data fields
Conference ObjectAbstract: 2D scalar data fields are often represented as heatmaps because color can help viewers perceive struPalabras claves:Human-centered computing-Visualization-Visualization design and evaluation methods, Human-centered computing-Visualization-Visualization techniques-TreemapsAutores:Han H.L., Miguel A. NacentaFuentes:scopusThe effects of co-present embodiments on awareness and collaboration in tabletop groupware
Conference ObjectAbstract: Most current tabletop groupware systems use direct touch, where people manipulate objects by touchinPalabras claves:Embodiments, interaction techniques, Tabletop groupwareAutores:Gutwin C., Miguel A. Nacenta, Pinelle D., Stach T.Fuentes:scopusThe effects of interaction technique on coordination in tabletop groupware
Conference ObjectAbstract: The interaction techniques that are used in tabletop groupware systems (such as pick-and-drop or panPalabras claves:COORDINATION, interaction techniques, Tabletop groupwareAutores:Gutwin C., Miguel A. Nacenta, Pinelle D., Stuckel D.Fuentes:scopus