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Advances in Intelligent Systems and Computing(6)
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(2)
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Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process
Conference ObjectAbstract: This work presents a revision of possible applications of the augmented reality in the scholar contePalabras claves:Augmented reality, Education, Educative applications, Mobile learning, Virtual Learning EnvironmentAutores:Carlos Ramos-Galarza, Omar Cóndor-Herrera, Pamela Acosta-RodasFuentes:googlescopusE-Learning and M-Learning Technological Intervention in Favor of Mathematics
Conference ObjectAbstract: This paper is based on pre-experimental research that assessed the impact of E-Learning and M-LearniPalabras claves:e-Learning, ict, m-learning, VLEAutores:Carlos Ramos-Galarza, Omar Cóndor-HerreraFuentes:googlescopusE-learning and M-learning Benefits in the Learning Process
Conference ObjectAbstract: This paper elaborates around the perception that students have regarding the learning process basedPalabras claves:e-Learning, ict, m-learning, VLEAutores:Carlos Ramos-Galarza, Mónica Bolaños-Pasquel, Omar Cóndor-HerreraFuentes:googlescopusDevelopment of video games to improve the learning of data structures
Conference ObjectAbstract: Computer engineering students have little interest in striving to understand the fundamentals of devPalabras claves:Data structures, educational video games, Improved learning, Software developmentAutores:Belén Salvador-Acosta, Carlos Ramos-Galarza, Luis Salvador-Ullauri, Patricia Acosta-VargasFuentes:scopusDigital Museums as Pedagogical Mediators in the Pandemic Crisis
Conference ObjectAbstract: As a result of social isolation due to the COVID-19 pandemic, museums around the world have closed tPalabras claves:Digital museums, Interactive museums, Interactive resources, Pedagogical mediator, scienceAutores:Carlos Ramos-Galarza, Diana Palacios, Janio Jadán-GuerreroFuentes:googlescopusImplementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience
Conference ObjectAbstract: This article reports a research of a qualitative methodology that analyzed narratives of students agPalabras claves:Education, Mathematics, QUALITATIVE RESEARCH, Virtual learning objects, VLOsAutores:Carlos Ramos-Galarza, Omar Cóndor-Herrera, Pamela Acosta-RodasFuentes:googlescopusIntroducing Gamification in Professional Training
Conference ObjectAbstract: The incorporation of game elements in non-game contexts is a subject of interest in various sectors,Palabras claves:Gamification, Ludic strategies, Police officers, PROFESSIONAL TRAINING, Serious GamesAutores:Carlos Ramos-Galarza, Henry Alvear, Hugo Arias-Flores, Janio Jadán-GuerreroFuentes:googlescopusImpact of the Implementation of Resources with Augmented Reality in Education
Conference ObjectAbstract: Augmented reality (AR) has shown positive effects in education. In the present investigation, the rePalabras claves:Augmented reality, Education, innovationAutores:Carlos Ramos-Galarza, Omar Cóndor-HerreraFuentes:googlescopusRelationship Between Technological Resources and Meaningful Learning in Secondary Students
Conference ObjectAbstract: Technological resources have as a goal to facilitate knowledge acquisition, storage, and use, to achPalabras claves:Meaningful learning, Social science, TECHNOLOGICAL RESOURCESAutores:Carlos Ramos-Galarza, David Rojas, Janio Jadán-Guerrero, Johanna Bonilla-GuachamínFuentes:googlescopusMobile app for psycho-statistics learning
Conference ObjectAbstract: The requirements to complete the curricula for psychology students has a nodal point which has not yPalabras claves:apps, Learning and teaching, Psycho statistics, Smartphones, TECHNOLOGICAL INNOVATIONAutores:Acosta-Rodas M., Carlos Ramos-Galarza, Jorge Cruz-Cárdenas, Mónica Bolaños-PasquelFuentes:googlescopus