Mostrando 3 resultados de: 3
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Subtipo de publicación
Conference Object(3)
Publisher
Advances in Intelligent Systems and Computing(2)
Communications in Computer and Information Science(1)
Gamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusM-learning as support tool in the diffusion of the traditional food: Case study ambato
Conference ObjectAbstract: The present investigation has as main objective to evaluate the impact that mobile technologies havePalabras claves:Applications, Culture, Gastronomic diffusion, Learning, Mobile technology, Traditional foodAutores:Francisco Torres-Oñate, María Cristina Páez Quinde, María Emilia Porras, María Fernanda Viteri ViteriFuentes:scopusTask Based Learning to Enhance the Oral Production: Study Case Chimborazo
Conference ObjectAbstract: This research aimed to analyze the relationship between Task Based Learning and the English-speakingPalabras claves:assessment, Based learning, fluency, Learning, SPEAKING SKILL, TaskAutores:Adriana Lara Velarde, Ana Vera-De la Torre, María Cristina Páez Quinde, Ruth Infante-ParedesFuentes:googlescopus