Mostrando 10 resultados de: 33
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Advances in Intelligent Systems and Computing(7)
IEEE Global Engineering Education Conference, EDUCON(7)
Lecture Notes in Networks and Systems(6)
Communications in Computer and Information Science(4)
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(2)
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google(20)
Children's learning based on the colors in the fruit's inquiry in the techno-emotional cooking: Case study of emotions delimitation
Conference ObjectAbstract: The senses play a fundamental role in learning as they are related to emotions, since they allow stiPalabras claves:color perception, Creative cuisine, Education, emotions, ictAutores:Carla S. Castro-Altamirano, Hector E. Hurtado-Puga, María Cristina Páez Quinde, Patricio Miranda-RamosFuentes:googlescopusCode-Switching in EFL Virtual Lessons: Ambato Case Study
Conference ObjectAbstract: The present research is expected to cover an investigation with the following topic “Code-switchingPalabras claves:Code-Switching, ENGLISH, Language skills, Productive skills, Receptive skills, SpanishAutores:Josué Arévalo-Peralta, María Cristina Páez Quinde, Ruth Infante-Paredes, Wilma Suárez-MosqueraFuentes:scopusBibliometric Analysis of High-Performance Athletes During Covid-19 Pandemic: From Citation Mapping to Research Agenda
Conference ObjectAbstract: The literature on high-performance athletes has developed in a not-so-considerable way in the last tPalabras claves:Athletes, Bibliometric Analysis, co-citations, covid-19, HEALTH 4.0, high performance, Scientific productionAutores:Llerena-Llerena W., María Cristina Páez Quinde, Orellana-Paez A.C., Reyes-Bedoya D.Fuentes:scopusCryptography Applied to the Internet of Things
Conference ObjectAbstract: Concepts and technologies that have made it possible for devices to interconnect to real-world objecPalabras claves:encryption, internet, securityAutores:Luis Alfredo Jimenez, Marco V. Guachimboza, María Cristina Páez Quinde, Narváez Rios Magaly Margarita, Robert Vaca Alban, Sánchez Guerrero JavierFuentes:scopusDecision Tree Algorithm in the Mental Representations of Gender: A Socio-cognitive Construction in the Latency Stage
Conference ObjectAbstract: This research is based on several gender studies that show the relevance of its conception in the psPalabras claves:Decision tree algorithm, gender, Mental representations, pbkp_redictive models, Socio-cognitive constructionsAutores:Carolina E. San Lucas, Carolina San Lucas, Danilo Velasteguí, Elena D. Rosero-Morales, María Cristina Páez QuindeFuentes:googlescopusDecision Trees for the Analysis of Digital Marketing in the Tourism Industry: Tungurahua Case Study
Conference ObjectAbstract: The goal of this research was based on identifying the trend in digital resources for the developmenPalabras claves:covid-19, Data Analysis, Decision Trees, digital marketing, TOURISM, Tourism industryAutores:Leonardo Ballesteros-López, María Cristina Páez Quinde, Sonia Armas-Arias, Sonia De Los Angeles López-PérezFuentes:googlescopusDesign of a semantic framework to modeling human behavior in surveillance context
Conference ObjectAbstract: Multi-sensory monitoring has developed significantly over the last decade. The main reason for thisPalabras claves:HUMAN BEHAVIOR, ontology, Semantic frameworkAutores:A. Hector F. Gomez, David Castillo Salazar, Judith Nuñez Ramirez, Julio Mocha-Bonilla, María Cristina Páez Quinde, Martínez-Tomás R., Patricio Ortiz, Sánchez Guerrero Javier, Susana Arias, Victor Hernandez DelSaltoFuentes:googlescopusGamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusGamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusGamification as a didactic strategy in a digital literancy: Case study for incacerated individuals
Conference ObjectAbstract: Currently, gamification has achieved to improve the commitment, performance and the motivation of usPalabras claves:digital literacy, Education, Gamification, MOTIVATION, MultimediaAutores:María Cristina Páez Quinde, María Fernanda Viteri Viteri, Ruth Infante-Paredes, Sánchez Guerrero Javier, Santiago Acurio MaldonadoFuentes:scopus