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Virtual Environments Web 2.0 as a Tool for the Development of the Reading Comprehension in the Basic Education Area
Conference ObjectAbstract: This research was carried out in order to analyze the use of virtual environments in the developmentPalabras claves:comprehensive reading, Education, EDUCATIONAL PROCESS, ICT, virtual environmentsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Mayra I. Barrera G, Sonia Armas-AriasFuentes:googlescopusDecision Tree Algorithm in the Mental Representations of Gender: A Socio-cognitive Construction in the Latency Stage
Conference ObjectAbstract: This research is based on several gender studies that show the relevance of its conception in the psPalabras claves:Decision tree algorithm, gender, Mental representations, pbkp_redictive models, predictive models, Socio-cognitive constructionsAutores:Carolina San Lucas, Danilo Velasteguí, Dra Carolina S. San Lucas, Elena D. Rosero-Morales, María Cristina Páez Quinde, San Lucas Solorzano Carolina ElizabethFuentes:googlescopusDecision Trees for the Analysis of Digital Marketing in the Tourism Industry: Tungurahua Case Study
Conference ObjectAbstract: The goal of this research was based on identifying the trend in digital resources for the developmenPalabras claves:covid-19, Data Analysis, Decision Trees, digital marketing, Tourism, Tourism industryAutores:Leonardo Ballesteros-López, María Cristina Páez Quinde, Sonia Armas-Arias, Sonia De Los Angeles López-PérezFuentes:googlescopusDigital Tourism 2.0 in the Diffusion of Guayaquil Culinary Anthropology
Conference ObjectAbstract: The objective of this research work is based on the development of a web 2.0 tool on digital tourismPalabras claves:Culinary anthropology, Digital tourism, Gastronomy, ICT, WebsitesAutores:Francisco Torres-Oñate, María Cristina Páez Quinde, Sonia Armas-Arias, Sonia De Los Angeles López-PérezFuentes:googlescopusGamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusCode-Switching in EFL Virtual Lessons: Ambato Case Study
Conference ObjectAbstract: The present research is expected to cover an investigation with the following topic “Code-switchingPalabras claves:Code-Switching, ENGLISH, Language skills, Productive skills, Receptive skills, SpanishAutores:Josué Arévalo-Peralta, María Cristina Páez Quinde, Ruth Infante-Paredes, Wilma Suárez-MosqueraFuentes:scopusAfriendly: M-Health App as Strategy to Avoid Bullying
OtherAbstract: The following research paper deals with the technology in mobile phones to identify school bullyingPalabras claves:Application, bullying, MENTAL HEALTH, Mobile HealthAutores:Carlos Alberto Ramos Guaña, Carlos Fabián Martínez Vásquez, Genesis Dayana Pinto Almeida, María Cristina Páez QuindeFuentes:scopusA Predictive Model Based on Decision Trees Focused on Digital Marketing Strategies
OtherAbstract: This research refers to predictive models based on decision trees which are a powerful tool for analPalabras claves:Decision Trees, digital marketing, Industry 4.0, predictive model, Technology 4.0Autores:Diego Mora-Poveda, Freddy Zúñiga-Vásquez, María Cristina Páez Quinde, Montserrat Salas-AcostaFuentes:scopusMobile Marketing as a Communication Strategy in Politics 2.0
OtherAbstract: This research titled Mobile Marketing as a communication strategy in poli-tics 2.0 aims to determinePalabras claves:Mobile Applications, MOBILE MARKETING, Political communication strategies, Politics 2.0, Web 2.0Autores:Carlos Mejía-Vayas, César A. Guerrero-Velástegui, Josué Arévalo-Peralta, María Cristina Páez QuindeFuentes:scopus