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International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings(1)
Lecture Notes in Information Systems and Organisation(1)
SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health(1)
A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity
Conference ObjectAbstract: Over the years, people decrease their ability to remember certain events, which is more evident in oPalabras claves:Evaluation, human–computer interaction, OLDER ADULTS, Serious GamesAutores:Cristina Sanchez-Zhunio, Emily Arteaga, Jefferson Arias, Marcos Patricio Orellana Cordero, Priscila CedilloFuentes:googlescopusADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
Conference ObjectAbstract: Over the years, cognitive deterioration appears, which is even more evident as age increases; therefPalabras claves:Attention, Health Care, Human-computer Interaction, MEMORY, OLDER ADULTS, Serious Games, Software Engineering, User experienceAutores:Cristina Sanchez-Zhunio, Daniela Prado-Cabrera, Emily Arteaga, Jefferson Arias, Priscila CedilloFuentes:googlescopusTowards the Evaluation of the Usability and Portability of Serious Games
Conference ObjectAbstract: Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining playePalabras claves:evaluation method, Portability, Quality Model, Serious Games, UsabilityAutores:Cristina Sanchez-Zhunio, Daniela Prado-Cabrera, Moises Arevalo, Priscila Cedillo, Vanessa RomeroFuentes:googlescopus