Mostrando 9 resultados de: 9
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International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings(1)
Lecture Notes in Information Systems and Organisation(1)
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
Proceedings - 2020 46th Latin American Computing Conference, CLEI 2020(1)
SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health(1)
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Ciencias de la computación(3)
Juegos de habilidad de interior(3)
Funcionamiento de bibliotecas y archivos(2)
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Ciencias de la computación(5)
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scopus(5)
A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity
Conference ObjectAbstract: Over the years, people decrease their ability to remember certain events, which is more evident in oPalabras claves:Evaluation, human–computer interaction, OLDER ADULTS, Serious GamesAutores:Cristina Sanchez-Zhunio, Emily Arteaga, Jefferson Arias, Marcos Patricio Orellana Cordero, Priscila CedilloFuentes:googlescopusA systematic mapping study for intelligent user interfaces-IUI
Conference ObjectAbstract: Intelligent User Interfaces (IUI) facilitate human-machine interaction, through which the user makesPalabras claves:Adaptive User Interface, Ambient assisted living, Human-computer Interaction, Intelligent user interface, Systematic mappingAutores:Cristina Sanchez-Zhunio, Gladys Alexandra Bueno Pacheco, Priscila CedilloFuentes:googlescopusADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
Conference ObjectAbstract: Over the years, cognitive deterioration appears, which is even more evident as age increases; therefPalabras claves:Attention, Health Care, Human-computer Interaction, MEMORY, OLDER ADULTS, Serious Games, Software Engineering, User experienceAutores:Cristina Sanchez-Zhunio, Daniela Prado-Cabrera, Emily Arteaga, Jefferson Arias, Priscila CedilloFuentes:googlescopusAdaptive Interfaces in Serious Games for Cognitive Training and Evaluation
OtherAbstract:Palabras claves:Autores:Cristina Sanchez-ZhunioFuentes:googleEvaluating the Usability of Interactive Digital Television Applications
Conference ObjectAbstract: Applications for Interactive Digital Television (IDTV) are becoming increasingly popular. Users no lPalabras claves:Evaluation, Feature, Interactive Digital Television, Metric, UsabilityAutores:Cristina Sanchez-Zhunio, Edwin Cabrera, Elizabeth Sari, Priscila Cedillo, Xavier Garnica-Bautista, Xavier MaitaFuentes:googlescopusEvaluating the usability in domain-specific languages
OtherAbstract: Domain-Specific Languages (DSL) represent software abstractions that provide semantic to a specificPalabras claves:Autores:Cristina Sanchez-ZhunioFuentes:googleTowards the Evaluation of the Usability and Portability of Serious Games
Conference ObjectAbstract: Serious Games (SG) are designed to teach, train, or promote behavior change while entertaining playePalabras claves:evaluation method, Portability, Quality Model, Serious Games, UsabilityAutores:Cristina Sanchez-Zhunio, Daniela Prado-Cabrera, Moises Arevalo, Priscila Cedillo, Vanessa RomeroFuentes:googlescopusReconocimiento del habla con acento español basado en un modelo acústico
OtherAbstract: El objetivo de este artículo fue generar un modelo reconocimiento automático de voz (RAV) basado enPalabras claves:Autores:Cristina Sanchez-Zhunio, Maria-Ines Acosta-UriguenFuentes:googleSpeech recognition based on spanish accent acoustic model
OtherAbstract: PLAZA, Johanna et al. Speech recognition based on Spanish accent acoustic model. Enfoque UTE [onlinePalabras claves:Autores:Cristina Sanchez-Zhunio, Maria-Ines Acosta-UriguenFuentes:google