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Conference Object(2)
Publisher
IEEE Global Engineering Education Conference, EDUCON(1)
Lecture Notes in Networks and Systems(1)
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Escuelas y sus actividades; educación especial(1)
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Tecnología educativa(1)
Año de Publicación
2022(2)
Gamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusGamification as a strategy in collaborative learning against virtual education in times of pandemic
Conference ObjectAbstract: This research focuses on the use of gamification in collaborative learning, which means, implementinPalabras claves:Covid-19 pandemic, Education, Gamification, Virtual Education, web 3.0 toolsAutores:Catherine P.C. Culqui, HECTOR DANIEL MOROCHO LARA, Marbella Escalante, María Cristina Páez QuindeFuentes:googlescopus