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Gamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusVirtual Environments Web 2.0 as a Tool for the Development of the Reading Comprehension in the Basic Education Area
Conference ObjectAbstract: This research was carried out in order to analyze the use of virtual environments in the developmentPalabras claves:comprehensive reading, Education, EDUCATIONAL PROCESS, ict, virtual environmentsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Mayra I. Barrera G, Sonia Armas-AriasFuentes:googlescopus