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Gamification in the teaching of prevention measures for Covid-19
Conference ObjectAbstract: This research work focuses on the study, use and importance of interactive education 3.0 resources iPalabras claves:Education, Gamification, ict, Meaningful learning, v-learningAutores:Carolina San Lucas, Daniela Ch Benalcazar, Dra Carolina S. San Lucas, Mayra I.G. BarreraFuentes:googlescopusEvaluation of the degree of intellectual maturity in the development of literacy through immersive virtual worlds: SAPIE methodology
Conference ObjectAbstract: The design of educational activities in immersive virtual environments is one of the emerging perspePalabras claves:CHILDREN, global model SAPIE, immersive virtual world, literacyAutores:Darwin Gabriel Garcia Herrera, María Cristina Páez Quinde, Mayra I.G. Barrera, Ruth Infante-Paredes, Sánchez Guerrero JavierFuentes:scopus