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Gamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusThe RRRS Methodology Using Self-Regulated Strategies with ICT to Homogenize the English Language
Conference ObjectAbstract: The Research, Revision, Review, and Self-assessment (RRRS) methodology is used in establishing regulPalabras claves:Education, ict, Learning english, Self-regulated strategies, Web 2.0 toolsAutores:Cristina del Rocío Jordán Buenaño, Edgar Guadia Encalada Trujillo., Sarah Jacqueline Iza-Pazmiño, Verónica Elizabeth Chicaiza-RedínFuentes:scopus