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Gamification, Nearpod Platform in Academic Performance in Virtual Classes for Higher Education Students
Conference ObjectAbstract: Currently, the use of technological tools constitutes a determining factor in virtual education, conPalabras claves:ACADEMIC PERFORMANCE, Author resources, Education, Gamification, NearpodAutores:Carlos Arturo Hernández-Dávila, Carlos Hernández, Kléber Augusto Jaramillo-Galarza, Patricio Miranda-Ramos, Sonia Armas-AriasFuentes:googlescopusVirtual Environments Web 2.0 as a Tool for the Development of the Reading Comprehension in the Basic Education Area
Conference ObjectAbstract: This research was carried out in order to analyze the use of virtual environments in the developmentPalabras claves:comprehensive reading, Education, EDUCATIONAL PROCESS, ict, virtual environmentsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Mayra I. Barrera G, Sonia Armas-AriasFuentes:googlescopusWeb 2.0 Education Tools as Support in Digital Marketing: Tungurahua Case Study
Conference ObjectAbstract: This research aims to assess the impact that information and communication technologies have as suppPalabras claves:covid-19, digital marketing, ict, TOURISM, tourism promotionAutores:Angélica González-Sánchez, Johanna Gabriela Monge, Johanna Monge-Martínez, Ruth Infante-Paredes, Sonia Armas-AriasFuentes:googlescopus