Gamification, Nearpod Platform in Academic Performance in Virtual Classes for Higher Education Students
Abstract:
Currently, the use of technological tools constitutes a determining factor in virtual education, considering that now of acquiring significant learning in the student, it is necessary that they be motivated, interested, and carry out collaborative work. Therefore, the teacher oversees making use of innovative strategies such as gamification together with technology as a support instrument in the teaching-learning of the various contents. The objective of this research is to determine the contribution provided by the Nearpod platform in virtual classes for Higher education students. Experimental research was applied with a parts approach through the application of two instruments that were validated by Cronbach's Alpha; they had a structure of questions with multiple choice on a Likert scale of five points, in addition to the application of the Technological Acceptance Model (TAM) to verify the level of acceptance of new technology or resource. The study population is 30 students of the Tourism Major of the Technical University of Ambato. For the validation of the hypothesis, the Friedman Chi-square statistic was applied to the most representative questions to determine which hypothesis to accept and finally check with the Kolmogorov Smirnov (KS) statistic, reaching the conclusion that the Nearpod platform as a gamification resource contributes to the teaching of university students in virtual classes, promoting inclusion, active participation, and collaborative work. It also allows the teacher to be the guide or mediator of the learning process and the student feels motivated and above all generates knowledge.
Año de publicación:
2023
Keywords:
- Education
- Author resources
- ACADEMIC PERFORMANCE
- Nearpod
- Gamification
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Dirección general
- Juegos de habilidad de interior