Mostrando 3 resultados de: 3
Filtros aplicados
Subtipo de publicación
Conference Object(3)
Publisher
Communications in Computer and Information Science(1)
International Conference on Electrical Computer Communications and Mechatronics Engineering Iceccme 2022(1)
International Conference on Electrical, Computer, Communications and Mechatronics Engineering, ICECCME 2022(1)
Smart Innovation Systems and Technologies(1)
Smart Innovation, Systems and Technologies(1)
Área temáticas
Ciencias de la computación(2)
Funcionamiento de bibliotecas y archivos(2)
Escuelas y sus actividades; educación especial(1)
Métodos informáticos especiales(1)
Psicología diferencial y del desarrollo(1)
Objetivos de Desarrollo Sostenible
ODS 10: Reducción de las desigualdades(3)
ODS 3: Salud y bienestar(3)
ODS 4: Educación de calidad(3)
Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework
Conference ObjectAbstract: In gamification, the development of “visual metrics for educational video games linked to social assPalabras claves:ASD, Autism, Educational Digital Games, Gamification, Human–Robot–Game, Teaching–learning, UsabilityAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Nayeth I. Solórzano Alcívar, Solorzano Alcivar N.I.Fuentes:googlescopusMetrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI
Conference ObjectAbstract: As an innovative technological challenge, creating and designing metrics to evaluate communication bPalabras claves:ASD, Autism, DASHBOARD, EDG, Games-based learning, Human-robot-game, metrics, SARAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Solorzano Alcivar N.I.Fuentes:googlescopusMetrics for a Human-Robot-Game platform to evaluate attention and emotion in children with ASD
Conference ObjectAbstract: Robots' assistance has become much more common for human interaction. Particularly, Social robots arPalabras claves:Autism, control panel, DASHBOARD, digital games, Education, metrics, Social Robot, videogamesAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Josue Tomala, Josue Tomala Pozo, Michael Arce Sierra, Solorzano Alcivar N.I.Fuentes:scopus