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2019 IEEE 4th Ecuador Technical Chapters Meeting, ETCM 2019(1)
Advances in Intelligent Systems and Computing(1)
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Communications in Computer and Information Science(1)
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Forward and Inverse Kinematics of a Humanoid Robot Head for Social Human Robot-Interaction
Conference ObjectAbstract: This paper presents an analysis of forward and inverse kinematics for a humanoid robotic head. The rPalabras claves:forward kinematics, Human-robot interaction, humanoid robot head, inverse kinematics, Parallel Robot, servo motors, Social RobotAutores:Jonathan Salvador Paillacho Corredores, Keyla Toapanta, Sebastian FuenzalidaFuentes:scopusLOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process
Conference ObjectAbstract: Existing studies indicate the use of the Socially Assistive Robotic (SAR) system has enormous potentPalabras claves:ASD, DASHBOARD, Educational videogames, Human-robot interaction, Learning process, Robotic platform architecture, SAR architecture, Serious Games, Socially Assistive RobotAutores:Jonathan Salvador Paillacho Corredores, Solorzano Alcivar N.I.Fuentes:googlescopusMetrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI
Conference ObjectAbstract: As an innovative technological challenge, creating and designing metrics to evaluate communication bPalabras claves:ASD, Autism, DASHBOARD, EDG, Games-based learning, Human-robot-game, METRICS, SARAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Solorzano Alcivar N.I.Fuentes:googlescopusTowards modelling group-robot interactions using a qualitative spatial representation
Conference ObjectAbstract: This paper tackles the problem of finding a suitable qualitative representation for robots to reasonPalabras claves:Autores:Cecilio Angulo Bahón, Falomir Z., Jonathan Salvador Paillacho CorredoresFuentes:scopusVisual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework
Conference ObjectAbstract: In gamification, the development of “visual metrics for educational video games linked to social assPalabras claves:ASD, Autism, Educational Digital Games, Gamification, Human–Robot–Game, Teaching–learning, UsabilityAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Nayeth I. Solórzano AlcívarFuentes:googlescopus