Reboreda-Morillo S.
38
Coauthors
5
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2017 | 1 |
2018 | 1 |
2019 | 1 |
2020 | 2 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Estudios culturales | 3 |
Humanidades | 2 |
Artes visuales | 1 |
Inteligencia artificial | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Interacción social | 3 |
Educación, investigación y temas relacionados | 2 |
Artes | 2 |
Funcionamiento de bibliotecas y archivos | 2 |
Métodos informáticos especiales | 1 |
Conocimiento | 1 |
Costumbres generales | 1 |
Historia del mundo antiguo hasta ca. 499 | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
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Scopus | 5 |
Google Scholar | 0 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Martín López-Nores | 5 |
González-Soutelo S. | 5 |
Bassani M. | 3 |
José Pazos-Arias | 3 |
Antoniou A. | 3 |
Daif A. | 2 |
Dahroug A.T. | 2 |
Lykourentzou I. | 2 |
Kontiza K. | 2 |
Jones C.E. | 2 |
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Publicaciones del autor
CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design
Conference ObjectAbstract: We present the concept and early design of a crowd computing system that aims at involving people inPalabras claves:Crowd computing, Cuneiform writing, Digital Humanities, Serious GamesAutores:González-Soutelo S., José Pazos-Arias, Martín López-Nores, Montero-Fenollós J.L., Reboreda-Morillo S., Rodriguez-Sampayo M.Fuentes:scopusExploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences
Conference ObjectAbstract: Cultural heritage is typically not on the people's top lists when searching for entertainment activiPalabras claves:Cultural heritage, knowledge modeling, personal/historical events, recommender systemsAutores:Antoniou A., Dahroug A.T., González-Soutelo S., José Pazos-Arias, Martín López-Nores, Reboreda-Morillo S.Fuentes:scopusAdvanced visual interfaces to represent cultural and historical facts and associations in the crosscult EU project
Conference ObjectAbstract: The European CrossCult project, dedicated to the enhancement and dissemination of European culturalPalabras claves:Cultural heritage, Interactive visualizations, Mobile ApplicationsAutores:Bassani M., Dahroug A.T., Daif A., González-Soutelo S., Martín López-Nores, O. Gustavo Bravo Quezada, Reboreda-Morillo S., Zanovello P.Fuentes:scopusOn how technology-powered storytelling can contribute to cultural heritage sustainability across multiple venues-Evidence from the crosscult H2020 project
ArticleAbstract: Sustainability in Cultural Heritage (CH) is a complex question that needs to be addressed by a groupPalabras claves:Cultural heritage, Digital Humanities, STORYTELLING, SustainabilityAutores:Antoniou A., Bassani M., Daif A., González-Soutelo S., Jones C.E., Kontiza K., Lykourentzou I., Martín López-Nores, Padfield J., Reboreda-Morillo S.Fuentes:scopusTechnology-powered strategies to rethink the pedagogy of history and cultural heritage through symmetries and narratives
ArticleAbstract: Recent advances in semantic web and deep learning technologies enable new means for the computationaPalabras claves:Curiosity, deep learning, Digital Humanities, Historical and cultural symmetries, reflection, semantic webAutores:Antoniou A., Bassani M., Bikakis A., González-Soutelo S., Jones C.E., José Pazos-Arias, Kontiza K., Lykourentzou I., Martín López-Nores, Naudet Y., Omar Gustavo Bravo-Quezada, Reboreda-Morillo S., Vlachidis A.Fuentes:scopus