CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design
Abstract:
We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.
Año de publicación:
2020
Keywords:
- Digital Humanities
- Crowd computing
- Cuneiform writing
- Serious Games
Fuente:
scopus
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Inteligencia artificial
Áreas temáticas:
- Conocimiento