CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design


Abstract:

We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.

Año de publicación:

2020

Keywords:

  • Digital Humanities
  • Crowd computing
  • Cuneiform writing
  • Serious Games

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Inteligencia artificial

Áreas temáticas:

  • Conocimiento