Gordillo A.
21
Coauthors
5
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2020 | 1 |
2021 | 2 |
2022 | 2 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Tecnología educativa | 3 |
Software | 2 |
Análisis de datos | 1 |
Ciencias de la computación | 1 |
Ingeniería de software | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Ciencias de la computación | 4 |
Juegos de habilidad de interior | 2 |
Escuelas y sus actividades; educación especial | 2 |
Educación | 2 |
Planes de estudios | 1 |
Física aplicada | 1 |
Educación, investigación, temas relacionados | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 5 |
Google Scholar | 1 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
E. Tovar | 3 |
Lopez-Fernandez D. | 3 |
Barra E. | 2 |
Jose Andres Muñoz Arcentales | 2 |
López-Pernas S. | 2 |
Alarcon P.P. | 1 |
Quemada J. | 1 |
Joaquín Salvachúa | 1 |
Aparicio C. | 1 |
Marco L. | 1 |
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Top Keywords
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Publicaciones del autor
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education
ArticleAbstract: Contribution: This article compares the effectiveness for online software engineering education of vPalabras claves:Educational games, Game-based learning, Online education, Serious Games, Software Engineering, Video-based learningAutores:E. Tovar, Gordillo A., Lopez-Fernandez D.Fuentes:scopusComparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education
ArticleAbstract: Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for cPalabras claves:Active learning, Computer science, computer-based instruction, educational technology, GamesAutores:Alarcon P.P., E. Tovar, Gordillo A., Lopez-Fernandez D.Fuentes:scopusLEGO® Serious Play in Software Engineering Education
ArticleAbstract: Nowadays, it is mandatory to complement the traditional learning methods with active ones that enhanPalabras claves:Active learning, Gamification, LEGO serious play, software engineering educationAutores:E. Tovar, Gordillo A., Lopez-Fernandez D., Ortega F., Yague A.Fuentes:scopusEnhancing university services by extending the eIDAS European specification with academic attributes
ArticleAbstract: The European electronic IDentification, Authentication and trust Services (eIDAS) regulation makes aPalabras claves:Academic attributes, e-services, EIDAS, Electronic identification, Erasmus, Identity, Student mobilityAutores:Alonso Á., Barra E., Gordillo A., Jose Andres Muñoz Arcentales, López-Pernas S., Marco L., Pozo A.Fuentes:googlescopusEducational Data Virtual Lab: Connecting the Dots Between Data Visualization and Analysis
ArticleAbstract: Educational Data Virtual Lab (EDVL) is an open-source platform for data exploration and analysis thaPalabras claves:Autores:Aparicio C., Barra E., Gordillo A., Joaquín Salvachúa, Jose Andres Muñoz Arcentales, López-Pernas S., Quemada J.Fuentes:scopus