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google(3)
A groundbreaking technology in virtual rehabilitation to improve falls in older people
Conference ObjectAbstract: Falls are a common alteration in older community dwellers and represent a serious problem for thesePalabras claves:Accessibility, Human-computer Interaction, Lower limb disorders, SATISFACTION, VIRTUAL REHABILITATIONAutores:Cano S., Collazos C.A., Goncalves M., Gutierrez E.G., Lombano J.L., Nancy Jacho-Guanoluisa, Sergio Albiol-Pérez, Valdivia-Salas S.Fuentes:googlescopusA novel approach in virtual rehabilitation for children with cerebral palsy: Evaluation of an emotion detection system
Conference ObjectAbstract: Emotional and behavior alterations are common symptoms in children with Cerebral Palsy (CP). MentalPalabras claves:Behavior, Children with cerebral palsy, emotions, Psychological alterations, SATISFACTION, VIRTUAL REHABILITATIONAutores:Cano S., Collazos C.A., Estellés E., Goncalves M., Gutierrez E.G., Lombano J.L., Ruiz M.A., Sergio Albiol-PérezFuentes:scopusThe use of virtual cues in acquired brain injury rehabilitation. Meaningful evidence
Conference ObjectAbstract: Virtual cues are a complement for improving quality of life in Acquired Brain Injury (ABI) patients.Palabras claves:acquired brain injury, Kinematic parameters, Usability, Virtual cues, VIRTUAL REHABILITATIONAutores:Bacca-Maya A.F., Cano S., Gutierrez-Beltran E.J., Jariod-Gaudes R., Nancy Jacho-Guanoluisa, Sergio Albiol-Pérez, Valdivia-Salas S.Fuentes:googlescopusTowards designing a serious game for literacy in children with moderate cognitive disability
Conference ObjectAbstract: Serious game are used in different contexts among theses the education, and may be defined as game wPalabras claves:ABCD-Spanish, Children with cognitive disability, Serious Game, User-Centered DesignAutores:Cano S., Fausto René Posso Rivera, Palta A., Peñeñory V.M.Fuentes:scopusTowards the design of a system to measure emotions using physiological signals as biofeedback. Case study in higher education students
Conference ObjectAbstract: People frequently face situations that change their emotional state, either positively or negativelyPalabras claves:Biofeedback, emotions, physiological signalsAutores:Cano S., Collazos C.A., García L., Sergio Albiol-PérezFuentes:scopusVirtual Relaxing Environments in Cancer Patients with Chronic Pain
OtherAbstract: One of the primary diseases worldwide is Cancer. The main disturbances are fatigue, nausea, depressiPalabras claves:feasibility, Relaxing environments, Stress, Usability, Virtual realityAutores:Cano S., Elizabeth Vidal-Duarte, Fernando Barra-Quispe, Nathalia Lara-Espinosa, Peñeñory V.M., Sergio Albiol-PérezFuentes:scopusAffective communication for socially assistive robots (SARs) for children with autism spectrum disorder: A systematic review
ArticleAbstract: Research on affective communication for socially assistive robots has been conducted to enable physiPalabras claves:affective computing, Affective human-robot interaction, Autism spectrum disorders, Socially assistive robots, Therapeutic interventionAutores:Cano S., Gil-Iranzo R.M., González-González C.S., Sergio Albiol-PérezFuentes:scopusDesigning internet of tangible things for children with hearing impairment
ArticleAbstract: Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital informationPalabras claves:Children with hearing impairment, Internet of tangibles things, Tangible user interfacesAutores:Cano S., Collazos C.A., Peñeñory V.M., Sergio Albiol-PérezFuentes:scopusInternet of things in designing tangible interfaces for children with special needs
Conference ObjectAbstract: The Internet of Things (IoT) is a technology that allows physical objects to be interconnected throuPalabras claves:Children with special needs, Internet of Things, Tangible interfacesAutores:Cano S., Collazos C.A., Leandro Flórez A., Peñeñory V.M., Sergio Albiol-PérezFuentes:scopusCognitive rehabilitation using virtual reality for children with rare diseases
Conference ObjectAbstract: The aim of public and private health institutions is to prevent, mitigate or suppress the effects thPalabras claves:Cognitive therapy, Fitts Law, Perfetti Method, Rare Diseases, Virtual reality, VIRTUAL REHABILITATIONAutores:Cano S., Collazos C.A., Fardoun H.M., Nancy Jacho-Guanoluisa, Sergio Albiol-PérezFuentes:googlescopus