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2021 9th International Conference on Information and Education Technology, ICIET 2021(1)
Advances in Intelligent Systems and Computing(1)
Communications in Computer and Information Science(1)
International Journal on Advanced Science, Engineering and Information Technology(1)
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Ciencias de la computación(4)
Escuelas y sus actividades; educación especial(3)
Funcionamiento de bibliotecas y archivos(2)
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Evaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters
ArticleAbstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classrPalabras claves:Active learning, Cartoons, children education, Cloud Services, DASHBOARD, digital games, graphic lines, Json, MIDI-AM, Serious Games, Software Evaluation, survey toolsAutores:Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusMetrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI
Conference ObjectAbstract: As an innovative technological challenge, creating and designing metrics to evaluate communication bPalabras claves:ASD, Autism, DASHBOARD, EDG, Games-based learning, Human-robot-game, METRICS, SARAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Solorzano Alcivar N.I.Fuentes:googlescopusLOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process
Conference ObjectAbstract: Existing studies indicate the use of the Socially Assistive Robotic (SAR) system has enormous potentPalabras claves:ASD, DASHBOARD, Educational videogames, Human-robot interaction, Learning process, Robotic platform architecture, SAR architecture, Serious Games, Socially Assistive RobotAutores:Jonathan Salvador Paillacho Corredores, Solorzano Alcivar N.I.Fuentes:googlescopusRefined metric interpretation in natural language for educational videogames using fuzzy logic
Conference ObjectAbstract: With digital gaming's increasing popularity, Educational Digital Games (EDG) are being more commonlyPalabras claves:Autores:Anibal Gamboa Carrillo, Diego Carrera Gallego, Solorzano Alcivar N.I.Fuentes:googlescopus