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Developing a dashboard for monitoring usability of educational games apps for children
Conference ObjectAbstract: Nowadays digital game applications or interactive children's educational games implemented in mobilePalabras claves:apps, CHILDREN, DASHBOARD, digital games, ECUADOR, Latin America, MIDI, Technology adoption and Education, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Marco Mendoza Quelal, Solorzano Alcivar N.I.Fuentes:scopusAdoption of children’s educational video games monitored with dashboards in the cloud
ArticleAbstract: Nowadays, a variety of digital ludic applications or educational video games are used to complementPalabras claves:DASHBOARD, educational video games, Ludic digital games, technology adoption, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusEvaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters
ArticleAbstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classrPalabras claves:Active learning, Cartoons, children education, Cloud Services, DASHBOARD, digital games, graphic lines, Json, MIDI-AM, Serious Games, Software Evaluation, survey toolsAutores:Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusICT teaching domain in education 4.0 for children´s virtual environments
ArticleAbstract: The use of Information and Communication Technologies increased considerably due to the Covid-19 panPalabras claves:COMMUNICATION, Digital competence, educational technology, Learning, pedagogyAutores:Rafael Gómez Salavarría, Solorzano Alcivar N.I., Stefanie Noboa JouvínFuentes:scopusMIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies
ArticleAbstract: This article analyzes educational video game usability as a pedagogical support tool in primary earlPalabras claves:DEVELOPING COUNTRIES, educational technology, Primary Education, Serious Game, teaching innovation, Triangulation analysis, VIRTUAL LEARNINGAutores:Elizabeth Stefania Elizalde Rios, Erika Fernanda Mesias Cabezas, Solorzano Alcivar N.I.Fuentes:scopusMIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences
Book PartAbstract: Educational game applications' production considers technical, pedagogical, and aesthetic resourcesPalabras claves:Autores:Da Hee Park Kim, Elizabeth Stefania Elizalde Rios, Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusMIDI-AM, serious games for children as supporting tools in educational virtuality for marginal areas of high vulnerability
Conference ObjectAbstract: As a consequence of the Covid-19 pandemic, great challenges have been evidenced in early childhood ePalabras claves:education 4.0, Gamification, Mobile Apps, Usability, Video GameAutores:Elizabeth Elizalde Rios, Kenya Quinto Veloz, Samuel Valarezo Risso, Solorzano Alcivar N.I.Fuentes:scopusMetrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI
Conference ObjectAbstract: As an innovative technological challenge, creating and designing metrics to evaluate communication bPalabras claves:ASD, Autism, DASHBOARD, EDG, Games-based learning, Human-robot-game, METRICS, SARAutores:Dennys Paillacho Chiluiza, Jonathan Salvador Paillacho Corredores, Leslie R. Lima Palacios, Luis C. Herrera Paltan, Solorzano Alcivar N.I.Fuentes:googlescopusMetrics for a Human-Robot-Game platform to evaluate attention and emotion in children with ASD
Conference ObjectAbstract: Robots' assistance has become much more common for human interaction. Particularly, Social robots arPalabras claves:Autism, control panel, DASHBOARD, digital games, Education, METRICS, Social Robot, VIDEOGAMESAutores:Dennys Paillacho Chiluiza, Josue Tomala Pozo, Michael Arce Sierra, Solorzano Alcivar N.I.Fuentes:scopusLOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process
Conference ObjectAbstract: Existing studies indicate the use of the Socially Assistive Robotic (SAR) system has enormous potentPalabras claves:ASD, DASHBOARD, Educational videogames, Human-robot interaction, Learning process, Robotic platform architecture, SAR architecture, Serious Games, Socially Assistive RobotAutores:Jonathan Salvador Paillacho Corredores, Solorzano Alcivar N.I.Fuentes:googlescopus