MIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences


Abstract:

Educational game applications' production considers technical, pedagogical, and aesthetic resources guided by the type of device used, interfaces, and themes. In addition, it considers users' tastes and preferences, trends in society, and the environment. However, no evidence in the recent literature allows developers to identify entire patterns or structures in serious games production. This chapter analyzes university experiences and research related to the design, development, and use of ludic games application for mobile devices' MIDI-AM model series games as tested in local environments. These games are aimed at children in their first years of primary school education. The MIDI-AM model is proposed as a methodology that considers a technical and aesthetic platform to guide serious game applications' production and monitoring. These are suggested as supporting tools for the traditional teaching-learning process.

Año de publicación:

2020

Keywords:

    Fuente:

    scopusscopus

    Tipo de documento:

    Book Part

    Estado:

    Acceso restringido

    Áreas de conocimiento:

    • Tecnología educativa
    • Tecnología educativa

    Áreas temáticas:

    • Escuelas y sus actividades; educación especial
    • Juegos de habilidad de interior
    • Funcionamiento de bibliotecas y archivos