Solorzano Alcivar N.I.
31
Coauthors
12
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
---|---|
2019 | 2 |
2020 | 1 |
2021 | 4 |
2022 | 5 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
---|---|
Tecnología educativa | 10 |
Robótica | 3 |
Ciencias de la computación | 2 |
Pedagogía | 2 |
Factores humanos y ergonomía | 2 |
Inteligencia artificial | 1 |
Lógica difusa | 1 |
Discapacidad | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
---|---|
Escuelas y sus actividades; educación especial | 9 |
Ciencias de la computación | 7 |
Funcionamiento de bibliotecas y archivos | 6 |
Juegos de habilidad de interior | 2 |
Programación informática, programas, datos, seguridad | 1 |
Enseñanza primaria | 1 |
Interacción social | 1 |
Tecnología (Ciencias aplicadas) | 1 |
Medios documentales, educativos, informativos; periodismo | 1 |
Métodos informáticos especiales | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 12 |
Google Scholar | 3 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Lissenia Sornoza Quijije | 4 |
Diego Carrera Gallego | 3 |
Gallego D.A.C. | 2 |
Jonathan Salvador Paillacho Corredores | 2 |
Elizabeth Stefania Elizalde Rios | 2 |
Dennys Paillacho Chiluiza | 2 |
Marco Mendoza Quelal | 1 |
Rafael Gómez Salavarría | 1 |
Stefanie Noboa Jouvín | 1 |
Erika Fernanda Mesias Cabezas | 1 |
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Top Keywords
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Publicaciones del autor
LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process
Conference ObjectAbstract: Existing studies indicate the use of the Socially Assistive Robotic (SAR) system has enormous potentPalabras claves:ASD, DASHBOARD, Educational videogames, Human-robot interaction, Learning process, Robotic platform architecture, SAR architecture, Serious Games, Socially Assistive RobotAutores:Jonathan Salvador Paillacho Corredores, Solorzano Alcivar N.I.Fuentes:googlescopusAdoption of children’s educational video games monitored with dashboards in the cloud
ArticleAbstract: Nowadays, a variety of digital ludic applications or educational video games are used to complementPalabras claves:DASHBOARD, educational video games, Ludic digital games, technology adoption, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusEvaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters
ArticleAbstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classrPalabras claves:Active learning, Cartoons, children education, Cloud Services, DASHBOARD, digital games, graphic lines, Json, MIDI-AM, Serious Games, Software Evaluation, survey toolsAutores:Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusICT teaching domain in education 4.0 for children´s virtual environments
ArticleAbstract: The use of Information and Communication Technologies increased considerably due to the Covid-19 panPalabras claves:COMMUNICATION, Digital competence, educational technology, Learning, pedagogyAutores:Rafael Gómez Salavarría, Solorzano Alcivar N.I., Stefanie Noboa JouvínFuentes:scopusMIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies
ArticleAbstract: This article analyzes educational video game usability as a pedagogical support tool in primary earlPalabras claves:DEVELOPING COUNTRIES, educational technology, Primary Education, Serious Game, teaching innovation, Triangulation analysis, VIRTUAL LEARNINGAutores:Elizabeth Stefania Elizalde Rios, Erika Fernanda Mesias Cabezas, Solorzano Alcivar N.I.Fuentes:scopus