Adoption of children’s educational video games monitored with dashboards in the cloud
Abstract:
Nowadays, a variety of digital ludic applications or educational video games are used to complement childhood education, particularly within their first years of schooling. However, the existing applications do not generate an automatic data collection that can provide to instructors or any user, reliable information for feedback on academic aspects that need to be reinforced in a child. In this article, we analyze the progress of a multidisciplinary research work, that involves the production of stories and animated games which generate data to measure adoption technology factors in a game. These factors are monitored through a control panel in the cloud. To this end, organized information is generated in graphs and tables aiming for interpretations in natural language. Pilot tests are undertaken, applied to children between four and eight years old, using mobile applications games for learning about the Natural and Social Environment in Ecuador. The results help teachers and parents to identify the effects of using educational video games in children’s learning.
Año de publicación:
2019
Keywords:
- Usability
- DASHBOARD
- Ludic digital games
- educational video games
- technology adoption
Fuente:
Tipo de documento:
Article
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Ciencias de la computación
Áreas temáticas:
- Ciencias de la computación
- Programación informática, programas, datos, seguridad
- Funcionamiento de bibliotecas y archivos