Lissenia Sornoza Quijije
ESPOL
11
Coauthors
4
Documentos
3
H-index Scopus
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2019 | 2 |
2020 | 1 |
2021 | 1 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Tecnología educativa | 6 |
Ciencias de la computación | 1 |
Pedagogía | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Funcionamiento de bibliotecas y archivos | 4 |
Ciencias de la computación | 2 |
Escuelas y sus actividades; educación especial | 2 |
Programación informática, programas, datos, seguridad | 1 |
Juegos de habilidad de interior | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 4 |
Google Scholar | 0 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Solorzano Alcivar N.I. | 4 |
Diego Carrera Gallego | 2 |
Gallego D.A.C. | 2 |
Marco Mendoza Quelal | 1 |
Elizabeth Stefania Elizalde Rios | 1 |
Da Hee Park Kim | 1 |
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Publicaciones del autor
Adoption of children’s educational video games monitored with dashboards in the cloud
ArticleAbstract: Nowadays, a variety of digital ludic applications or educational video games are used to complementPalabras claves:DASHBOARD, educational video games, Ludic digital games, technology adoption, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusEvaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters
ArticleAbstract: Children's use of educational videogames is a growing at-home trend and has become a relevant classrPalabras claves:Active learning, Cartoons, children education, Cloud Services, DASHBOARD, digital games, graphic lines, Json, MIDI-AM, Serious Games, Software Evaluation, survey toolsAutores:Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopusDeveloping a dashboard for monitoring usability of educational games apps for children
Conference ObjectAbstract: Nowadays digital game applications or interactive children's educational games implemented in mobilePalabras claves:apps, CHILDREN, DASHBOARD, digital games, ECUADOR, Latin America, MIDI, Technology adoption and Education, UsabilityAutores:Diego Carrera Gallego, Lissenia Sornoza Quijije, Marco Mendoza Quelal, Solorzano Alcivar N.I.Fuentes:scopusMIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences
Book PartAbstract: Educational game applications' production considers technical, pedagogical, and aesthetic resourcesPalabras claves:Autores:Da Hee Park Kim, Elizabeth Stefania Elizalde Rios, Gallego D.A.C., Lissenia Sornoza Quijije, Solorzano Alcivar N.I.Fuentes:scopus