Mostrando 5 resultados de: 5
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Subtipo de publicación
Conference Object(5)
Publisher
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(3)
Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017(2)
Área temáticas
Ciencias de la computación(4)
Métodos informáticos especiales(4)
Arquitectura(1)
Artes decorativas(1)
Área de conocimiento
Realidad virtual(1)
Origen
scopus(5)
Vegetation rendering optimization for virtual reality systems
Conference ObjectAbstract: As a result of the continuous evolution of virtual reality, using game engine for VR systems developPalabras claves:Culling algorithm, Game engine, Levels of detail (LOD), Optimization, RENDERING, Virtual RealityAutores:Chen Y., Espinoza Castro Danny Alberto, Luo X., Salazar Vaca Maria Gabriela, Zhang Z.Fuentes:scopusWireless ad hoc network simulation based on virtual reality technology
Conference ObjectAbstract: This paper proposes wireless ad hoc network simulation based on virtual reality technology. FunctionPalabras claves:Game engine., Simulation, Virtual Reality, Wireless ad hoc networksAutores:Andrea Pilco, Chen Y., Li Y., Lobo E., Luo X.Fuentes:scopusRealistic behavior of virtual citizens through procedural animation
Conference ObjectAbstract: Three-dimensional and virtual technologies develop rapidly, tools such as animation of virtual charaPalabras claves:Procedural Animation, Simulation, Virtual charactersAutores:Espinoza Castro Danny Alberto, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopusProcedural animation generation technology of virtual fish flock
Conference ObjectAbstract: Flocking refers to the collective and coherent motion of a large group of animals. In this paper, aPalabras claves:Artificial Intelligence, Flocking Behavior, Procedural AnimationAutores:Andrea Pilco, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopusProcedural placement of existing building models in virtual cities
Conference ObjectAbstract: Procedural urban scene generation can show a lot of insights about infrastructure, organization andPalabras claves:City simulation, Filling technology, Virtual reconstructionAutores:Cadavid A.N., Efren Cando Narvaez, Lozano-Garzon C., Luo X., Newball A.A.N.Fuentes:scopus