Mostrando 2 resultados de: 2
Vegetation rendering optimization for virtual reality systems
Conference ObjectAbstract: As a result of the continuous evolution of virtual reality, using game engine for VR systems developPalabras claves:Culling algorithm, Game engine, Levels of detail (LOD), Optimization, RENDERING, Virtual RealityAutores:Chen Y., Espinoza Castro Danny Alberto, Luo X., Salazar Vaca Maria Gabriela, Zhang Z.Fuentes:scopusWireless ad hoc network simulation based on virtual reality technology
Conference ObjectAbstract: This paper proposes wireless ad hoc network simulation based on virtual reality technology. FunctionPalabras claves:Game engine., Simulation, Virtual Reality, Wireless ad hoc networksAutores:Andrea Pilco, Chen Y., Li Y., Lobo E., Luo X.Fuentes:scopus