Delgadillo R.S.
11
Coauthors
4
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2019 | 3 |
2021 | 1 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Tecnología educativa | 6 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Escuelas y sus actividades; educación especial | 4 |
Juegos de habilidad de interior | 2 |
Salud y seguridad personal | 1 |
Ciencias de la computación | 1 |
Procesos sociales | 1 |
Enfermedades | 1 |
Funcionamiento de bibliotecas y archivos | 1 |
Retórica y colecciones literarias | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 4 |
Google Scholar | 3 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
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Rivera L.A. | 4 |
Diego Fernando Avila-Pesantez | 2 |
Padilla Padilla N. | 1 |
Leticia Vaca-Cardenas | 1 |
Byron G. Hidalgo | 1 |
Byron Geovanny Hidalgo-Cajo | 1 |
Ramiro Quezada | 1 |
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Publicaciones del autor
Integration of learning management system technology and social networking sites in the e-learning mode: A review and discussion
ArticleAbstract: —Literature explores the technological development that universities have gone through and that theyPalabras claves:BLENDED LEARNING, Educational Innovation, higher education, SNS-LMS, — Electronic learning modelsAutores:Byron G. Hidalgo, Delgadillo R.S., Rivera L.A.Fuentes:scopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusTechnological aspects for pleasant learning: A review of the literature
ArticleAbstract: The teaching-learning process, at each educational level, is often an open problem for educators andPalabras claves:Augmented reality, Educational games, Enjoyable learning, learning models, Learning toolsAutores:Byron Geovanny Hidalgo-Cajo, Delgadillo R.S., Ramiro Quezada, Rivera L.A.Fuentes:googlescopusDesign of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopus