Technological aspects for pleasant learning: A review of the literature
Abstract:
The teaching-learning process, at each educational level, is often an open problem for educators and researchers related to the stated topic. Researchers combine emerging technologies to formulate learning tools in order to understand the abstract contents of the subjects; however, the problem still persists. A technological learning tool would be effective when projected into an educational model that looks at motivation, usability, engagement, and technological acceptability. Some of these aspects could be attributed through the use of augmented reality and games. The aim of this work is to analyze, in the literature, the trends of learning models based on computer technologies for an effective and enjoyable learning activity. The analysis of the literature in that context-emphasizing acceptability, categories, entertainment, educational models-shows that it is still not well explored.
Año de publicación:
2021
Keywords:
- Educational games
- Learning tools
- learning models
- Enjoyable learning
- Augmented reality
Fuente:


Tipo de documento:
Article
Estado:
Acceso abierto
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Funcionamiento de bibliotecas y archivos
- Retórica y colecciones literarias