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Escuelas y sus actividades; educación especial(3)
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Design of an augmented reality serious game for children with dyscalculia: A case study
Conference ObjectAbstract: Numeracy skills are essential in the modern world. However, many children experience difficulties inPalabras claves:ATHYNOS, Augmented reality serious game, Dyscalculia, Serious games designAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Leticia Vaca-Cardenas, Padilla Padilla N., Rivera L.A.Fuentes:googlescopusProposal of a Conceptual Model for Serious Games Design: A Case Study in Children with Learning Disabilities
ArticleAbstract: Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learningPalabras claves:ATHYNOS, conceptual model for design, Game-based learning, Serious GamesAutores:Delgadillo R.S., Diego Fernando Avila-Pesantez, Rivera L.A.Fuentes:googlescopusTechnological aspects for pleasant learning: A review of the literature
ArticleAbstract: The teaching-learning process, at each educational level, is often an open problem for educators andPalabras claves:Augmented reality, Educational games, Enjoyable learning, learning models, Learning toolsAutores:Byron Geovanny Hidalgo-Cajo, Delgadillo R.S., Ramiro Quezada, Rivera L.A.Fuentes:googlescopus